Read the material below and any additional resources listed for this
All materials used in fine art drawing are fair game to use in concept and design drawing. Most design, concept and preliminary drawings start out as thumbnail sketches using pencils or pens and evolve to more finished drawings depending on the project and method of communication with the client. Most of our work in this course will use pencils, pens and some colored pencils and conte. You may also use digital pens and digital tablets if you already own or have them but they are not required for success in this class. Other then digitizing your images and drawings for upload to ETUDES, all the work can be done with very inexpensive pencils and pens on regular BOND drawing paper. I often use simple standard printer paper for most of my sketches and drawings, although I sometimes use bristol board 3 ply papers and an assortment of other materials for more finished work or when I use water based media.
I suggest you use flair or pentel pens for most of your exercises to eliminate the desire to erase. It's fine to turn in work that is sketchy. If fact 80% of the work in this class is about sketching, not the other type of drawing called "FINE ART" drawing!
Learning to draw like a designer is like learning to communicate all over again. Design drawing uses many of the methods and the rules of standard or traditional fine art drawing but adds a few new ones to follow. Read on to discover what designers do to make themselves and their drawing better understood. As we progress throughout the quarter, you will see many examples of design drawings in multiple career fields. You will begin to recognize the difference between fine art drawing, illustration and concept and design drawings. Reading chapter one will give you a great basis for all the drawing materials you will need to complete mind maps, thumbnail concept drawings preliminary drawings, and final comprehensive drawings
There are at least four stages or levels of design drawings:
Concept Thumbnails are usually small sketches made in random fashion using pencil or a pen. Thumbnail drawing sheets usually have several small sketches on a single sheet of paper with design notations, color notes, size and material notes and any other doodle notes that help to communicate the message of the concept. You might wind up drawing all over these in a design meeting as I often do, so I sometimes make xerox copies and keep a back up set, just in case. Example of thumbnail logo sketches:
Thumbnails of BIOTREKKER© logo design
Concept roughs are larger drawings with less notes and more finish. They are often a half sheet of paper and are a refinement of thumbnails after meeting with the client for the first set of design meetings. As computers become more sophisticated, these can be done in software, but often take a ton of time. Since they are usually tossed into a pile of other roughs, I use traditional media for the most part up to and including this stage of drawing
Preliminary drawings tend to be more finished and combine the best of all the changes and adjustments you made to the concept roughs, after the thumbnail stage. These can be done with traditional media or digital media or a combination of both as a hybrid drawing style.
Final comprehensive drawings can be hand drawn or done on a computer or done in a hybrid style. They represent the last stage of your drawing process and are as finished as you desire them to be for your clinet.
Read a bit of the the article below by Sean Hodge, in an edited format or better yet, click the link and read the full article online to see ALL the great images and get the full impact of his words.
As a tool or skill, sketching has its role in the design process. That role will vary depending on the end-product being created, the size and scope of the project, the individual designer's style, experience, and workflow, and the client's expectations. Find out more about how sketching is used in the design process within multiple design disciplines.
The role of sketching in digital art varies depending on if your creating Web sites, identities, illustrations, product concepts, or other designs. An illustration or a logo is likely to need more sketching than a web site.
A large project with a significant client budget will benefit from sketching throughout the design process. This makes sure that before massive amounts of time are invested on refining a solution, a direction is first agreed upon with the client. Sketching can start loose, beginning with basic concepts. Then work on compositions or layouts. After those directions are chosen, the concepts can further be refined with detailed sketching.
There are multiple uses for sketching in the design process. Below is a review of five categories of uses with examples and links.